![wp8575097-idle-champions-of-the-forgotten-realms-wallpapers.jpg](https://static.wixstatic.com/media/727a23_8a3e77a4f08c414bb05bb4ba0b641ce7~mv2.jpg/v1/fill/w_940,h_291,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/wp8575097-idle-champions-of-the-forgotten-realms-wallpapers.jpg)
Case Study - Idle Champions of the Forgotten Realms
I wanted to go through an analysis the UI of 'Idle Champions of the Forgotten Realms' which can provide valuable insights in design and user experience. Recreating the wireframe allows for a hands-on exercise in understanding the structural hierarchy and layout of the elements. For the purpose of this exercise I did not make any major revisions to the HUD but only refreshed the UI assets using Photoshop to practice technical UI art skills.
Wireframes
Breaking down the HUD into a wireframe, I was able to quickly discern elements of the UI. This is an example of Gestalt's principles of grouping, demonstrating both grouping and similarities.
![](https://static.wixstatic.com/media/727a23_e19c6d227e3a4a758b2679786fe2f1ef~mv2.png/v1/fill/w_951,h_502,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/727a23_e19c6d227e3a4a758b2679786fe2f1ef~mv2.png)
The principles of similarity start to shine here, bounding boxes, the shapes of icons indicating which buttons belong to a group. In addition adding elements in the widget and the colour used to denote the weight of each element show where the focus of the player is intended to be.
![Wireframe - 2.png](https://static.wixstatic.com/media/727a23_73fb76e481754c3eb5a9c1a1a7418aae~mv2.png/v1/fill/w_892,h_502,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Wireframe%20-%202.png)
HUD Art
Next, I revamped the HUD with a more stylized bubbly direction inspired from mobile games. Rounding certain elements and adding a shine to the buttons. The largest difference was the edit to the 'Lvl Up' banner only because it could stand out a little more. With idle games, the progress is heavily dependent on the level of the characters, by creating a more contrasting banner it can grab the player's attention more in hopes they will advance the character's level.
![UI_Styleguide.png](https://static.wixstatic.com/media/727a23_f47ee0d755f94cf288d3b0c316710e55~mv2.png/v1/fill/w_892,h_502,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/UI_Styleguide.png)
Here is the final result!
![New_edited.jpg](https://static.wixstatic.com/media/727a23_b660d39420e54f9fb14f71336cf082e6~mv2.jpg/v1/fill/w_951,h_535,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/New_edited.jpg)
![Original_BG_edited.jpg](https://static.wixstatic.com/media/727a23_53072431270c4cc59c83f54c5a38ce2f~mv2.jpg/v1/fill/w_951,h_535,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Original_BG_edited.jpg)